Post by samt on Nov 11, 2015 18:39:40 GMT
Having watched friends and others play Fallout 3, New Vegas, and 4 and even playing a bit myself (on console, don't call me a peasant) I feel like making an article on this to show some dissimilarities between the series and things I like and dislike about both. Now bear in mind I enjoyed Fallout New Vegas the most out of the three so there will be a lot of bias.
Lets get the first thing out of the way, both can be over dramatic and if your unlucky you will get bug bombed on any of the games during their initial release.
Bethesda is constantly looking for something new to put in their games while simplifying older mechanics to make it easier to play. Along with this their stories and plotlines are well rather lackluster in the grand scheme. Their very nice to have and they can lead you to many interesting events and set pieces but there is a general lack of personality in many of their character with only minor insights. Also they like focusing on big themes rather than small ones making the individual parts of the storylines suffer as a result and often leads to an over dramatic ending/climax seemingly meant more for drama than any natural story progression. Overall they tend to be the overeager achiever that gets in way over their head, you can appreciate the effort and some of the results despite some facepalm worthy moments.
Obsidian is cut from another cloth as they tend to focus on expanding new mechanics and nerfing the ones they dislike (see karma). They do add a few of their own elements but mostly they keep it tame enough that it won't heavily interfere with the intended core gameplay (see vanilla hardcore mode in New Vegas). As far as plot goes, they tend to be looser and more open to adding in ideas to make every quest have a small hidden story that underlines the main theme. They love adding references to real life events such as the sunset sasparilla star caps and they enjoy using material from the scrapped Van Buren fallout game. They also enjoy following a unified aesthetic in their games. In Fallout New Vegas there is no truly good ending as tragedy will always befall someone despite what you do. Even characters that you enjoy and relate to might be punished by your actions. There are also areas in the past and present that are completely out of your control such as Boone's story and Veronica's sidequests that always result in regret. Overall the theme is that you can't control or change everything for the better but you keep rolling through the highs and lows, it doesn't get more western than that. I would have to say Obsidian is like the old man willing to tell a good tall tale along a well beaten path and one that can be appreciated if nothing else but for the company.
Lets get the first thing out of the way, both can be over dramatic and if your unlucky you will get bug bombed on any of the games during their initial release.
Bethesda is constantly looking for something new to put in their games while simplifying older mechanics to make it easier to play. Along with this their stories and plotlines are well rather lackluster in the grand scheme. Their very nice to have and they can lead you to many interesting events and set pieces but there is a general lack of personality in many of their character with only minor insights. Also they like focusing on big themes rather than small ones making the individual parts of the storylines suffer as a result and often leads to an over dramatic ending/climax seemingly meant more for drama than any natural story progression. Overall they tend to be the overeager achiever that gets in way over their head, you can appreciate the effort and some of the results despite some facepalm worthy moments.
Obsidian is cut from another cloth as they tend to focus on expanding new mechanics and nerfing the ones they dislike (see karma). They do add a few of their own elements but mostly they keep it tame enough that it won't heavily interfere with the intended core gameplay (see vanilla hardcore mode in New Vegas). As far as plot goes, they tend to be looser and more open to adding in ideas to make every quest have a small hidden story that underlines the main theme. They love adding references to real life events such as the sunset sasparilla star caps and they enjoy using material from the scrapped Van Buren fallout game. They also enjoy following a unified aesthetic in their games. In Fallout New Vegas there is no truly good ending as tragedy will always befall someone despite what you do. Even characters that you enjoy and relate to might be punished by your actions. There are also areas in the past and present that are completely out of your control such as Boone's story and Veronica's sidequests that always result in regret. Overall the theme is that you can't control or change everything for the better but you keep rolling through the highs and lows, it doesn't get more western than that. I would have to say Obsidian is like the old man willing to tell a good tall tale along a well beaten path and one that can be appreciated if nothing else but for the company.