Geddon will move up a tile or two, and open fire on the enemy, prioritize on vehicles or Antivehicles first keep within lazcannon range of that wounded infantry, incase our boys need help. -IC- -singing to myself- All we need is love~ -shoot an infantryman- All we need is loove love... -shoots two more- Love is all we neeed. -misses with the other 5 shots-
All right boys we got to cover those glory seekers from any ambushes. We get lucky and the enemy might actually have a back bone. As if that would happen with those sad sacks!
Levodicus: Your squadron moves up, identifying a fortified unit of enemy infantry with Hydra support vehicles covering them. They are out of range of your sentinels however, and you fire upon the enemy in the jungle with impunity, albeit only landing a hit on one of the enemy.
Hypsicratea: Your northern battery fires upon the infantry hiding in the jungle. With only shrubs and trees to defend them, the (training) high-explosive rounds slam into their surviving forces with impunity, wiping the enemy out, major injuries practically guaranteed. Your southern battery preforms admirably as well, wiping out the enemy there as well with marginally the same risk to their hides.
SamT: Your sentinels move up, with no units spotted in the trenches in front of you, your squadron moves up to fire at the enemy infantry in the fortifications. The enemy, more focused on taunting you and your allies rather than taking cover, takes two losses from your cannons which promptly convinced them to stay down.
PartyCommissar: From the command bunker, voxes are giving out reports of nothing but good news from the front. You think it can't be better until your adjutant, Trelssa, confronts you on your lack of presence at the mess hall just prior to the exercise and raises a few questions about Jaxxon.
Post by partycommissar on Nov 26, 2015 5:17:51 GMT
Officer Trelssa :
I didn't see you in the officers mess last night? Were you avoiding Jaxxon? He was holding court, saying that Yarrick has lost it... the the Commissar doesn't want us sharing in the rewards the Governor's explorators will find on the space hulk. I must admit, it's an exciting time; we could all do with a few extra creds in our pockets.
I had enough of Jaxxon to last a thousand lifetimes. The Man is so full of himself he forgets his place, disrespecting a Commissar so openly. I swear his ego is going lead to his ruin sooner or later, what a happy day that will be. As for the Hulk, it's foolish to think we'd get anything out it. Only the Governor and his inner circle will see the profit, other then the Tech priests of course.
We should be thanking the Commissar really. We're getting good practical experience here, we've a duty to the God Emperor to face his enemies and defeat them. The Commissar is quite experienced in our holy duties, we should take advantage of this while we have the chance.
Besides, I get to crush Jaxxon over and over again in a real combat situation. Can't all that bad if he gives me that opportunity.
See those trenches, gentlemen? Theay are to become ours soon. Both the Infantry squad and the Launchers squad are to push forward and take position in the trenches - or failing that the closest position possible. The enemy vehicle looks dangerous - so hold your fire until it is taken out by our artillery or the bypedal glory-seekers ). After that you are free to engage at will. Brace yourself for some trench warfare, people - the Captain wants Jaxxon crushed, so let's make him happy!
Hypsicratea: Your bombards move forward and begins their bombardment, the north targeting the wyverns and the south targeting the enemy infantry due to them being the only targets in range. Considering your ordinance the enemy's fortifications are unable to save them from the bombardment. The infantry suffers five losses in total despite their cover and the wyvern squadron sees three of their vehicles decommissioned.
Levodicus: your squadron quite daringly moves past the fortifications and appears at the surviving wyvern's right side, your walkers maneuverability making it easy to navigate the trenches. Your lascannons at point blank range makes quick work of the vehicles. Wyverns Slain
SamT: Your sentinels fire at the enemy infantry still holed up in the fortifications, downing two of the infantry men. Further losses would be hard to achieve due to their unwillingness to pop their heads up for targets at this range.
Evilman: Your platoon moves quickly during the artillery bombardment and in the confusion are able to occupy the trenches ahead of you. The remaining opposition try to fire at you but in comparison your force is an endless wave and the two enemy soldiers are very quickly taken care of in a hail of lasfire. Trenches Occupied
Fireflyboy: your launchers and infantry push forward with all their haste, however they haven't yet reached the trenches.
Everyone: The first objective is within your grasp. The next assault should see your forces taking the second one en masse if you pull this off right.