Dominions 4 EA Abysia (fluff only): Doomed and mad about it. Oct 11, 2015 4:09:12 GMT Ahriman999 likes this
Post by samt on Oct 11, 2015 4:09:12 GMT
On the eve of the Ascension War, a dragon observed Abysians marching to war and asked them this question.
"Why would you young and dying sons of Rhuax journey so far from home? Do you not fear never seeing it once more? Your victory here will not stop your flames from fading, your home from cooling, or prevent your race from dying?"
In response Asmodeus, an Anointed of Rhuax simply said
"We know that winning this war will not save us. We fight on instead so that for one moment the world will tremble, fear, and be humbled by the splendor All Consuming Flame. That for one moment man, giant, monster and god will remember and fear the flame once more"
Abysia was a nation birthed from the fires of the Rhuax, King of Magma, and one of the three Kings of Elemental Fire. It is implied that Abysians are in fact nothing more than bastard spawn originally created by Rhuax to serve him. Over the generations, the strength of their flames faded and they became more human like. Now most Abysians are but mere smoldering creatures of flame with a few prominent Burning Ones that are still constantly surrounded by flames. Of late, the first Warlock by the name of Malphas has founded his order and now begins to transform the state religion of Flame Cult into one based around sacrifice and burnt offerings. Unbeknownst to the leaders of the cult known as the Anointed of Rhuax, Malphas is in reality a demon ambassador from the Abyss sent to plot the downfall of Abyssia itself. With the introduction of the regular blood sacrifices to the practices of the Flame Cult and the regular use of Blood magic by the Warlocks, Abysia's fate is sealed.
Hi, I'm an Abysian warrior. Have you let the All-Consuming flame into your heart? No!? LET ME HELP YOU!
Now lets talk about Abysia's military as that is its most interesting area. Abysians do not have bows or throwing weapons as anything less than the heaviest of equipment would burn up in their hands. This results in an army that is composed almost entirely of heavy infantry equipped with iron plate armor, heavy two handed weapons, or heavy one handed weapons with a tower shield. This is an age where many nations are debating the need for iron weapons and armor mind you. To add to this, Abysians smolder with heat and are stronger than most humans making them hard hitting as well as setting enemies on fire just by being near them. They are for obvious reasons immune to fire but vulnerable to water magic. Colder climates also make Abysian warriors tire more easily and reduce the effect of the heat they emanate. All in all Abysia's bread and butter are dangerous in their native hot climates but get progressively less so in colder climates. That being said the nation's elite troops from their capital known as the Burning Ones are terrifying no matter the climate. Bigger tougher and meaner than their deformed pathetic kin, these monsters destroy opposition by dual wielding flails while flying into savage berserker rages. Anyone even closing with them will by hit by incredible heat and be hit with horrid flames should they strike at them. Lore wise they are considered the last true Abysian warriors and they will not go out with a whimper only a bang. The nation can also field Misbreds, flying crossbred Abysians that were considered failures in one sense or another and expensive Salamanders that burn with a heat akin to Abysians due to living in the same lava pits.
Don't mind me, I'm not an Abysian Slayer. You can trust me.
The leaders of Abysia are no less deadly than their common footsoldiers. Abysians do not have scouts but rather trained assassins called slayers trained in to take full advantage of their heat and poison daggers. How a burning, red skinned humanoid that glows in the dark and wears only black sneaks up and assassinates people is a wonder in and of itself. There is also the Demonbred slayers, who are crossbreeds of demons and Abysians resulting in long lived creatures that emanate heat and fly with black wings to assasinate enemies even ones locked up in a besieged castle. Warlords are given rank only on being the biggest, strongest, meanest, and toughest of their brethren. The priests of Abysia are perhaps its most famous leaders. from the humble Salamander to the mighty Anointed of Rhuax, all priests are able to spread the glory of the All Consuming Flame all over the "volunteers" of enemy armies. They are also responsible for the human sacrifices needed to spread the influence of their god and the heat that comes with it into new regions, making them incredibly important outside of the battlefield as well. The final leader are the warlocks charged with astral and vile blood magic. They are the cornerstone of Abysia's magical diversity and late game options as they summon demons, and horrors from beyond to destroy the foes of Abysia. The only problem being that they are capital only so only a maximum of one can be recruited per turn.
If you want a nation of heavily armored brutes that care more about bashing everything to death and spreading flames all over the enemies Abysia might be for you.
And on his final days as Asmodeus was surrounded in the frigid lands of Caelum surrounded by hundreds of flying cowardly foes. He laughed with child-like glee and burned them all in the ensuing inferno.
Abysia's theme song